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Way More than a Game

Keeps Learning Fun!

Have Fun Learning

   WORDSUP!TM

“The ability to obtain meaning from print depends so strongly on sight word mastery”

National Research Council

Copyright 2009 by WordsUp! Learning

 

Multiplayer Game Description

(A 10–20 minute game)

How to Win the Game

Be the first to advance all your cards to the finish line.

Getting Started

Players select a set of flash cards and game dice and then follow the instructions to select who begins play.

Game Play

Players roll the dice to determine the number of cards in play and how much a player has the opportunity to advance. 

Interactive play and the thrill of slowing your opponents advancement with a lucky roll of the dice keeps kids engaged and learning throughout the game.  

The excitement peaks in the final turns as only a couple of “lucky” rolls can lead to dramatic come from behind victories.

A full game can be easily completed during a “free choice” or activity period in school.  A game lasts approximately 10-20 minutes depending on the number of cards being played with.

For games left unfinished, the WordsUp! game box makes learning more flexible by allowing the players to pause and resume at any time and still “save” the progression of the game.  This valued ability to bookmark and save progress is found in software learning tools and rare in board games.  So rare that our learning system currently has a patent pending.

Interested in detailed instructions for this game.   We are happy to provide them for free.

 

Single Player Game Description

(A 15–20 minute study session)

How to Win the Game

Advance all your cards to the finish line.

Getting Started

Student selects a set of flash cards to master and dice and then begins game play.  

Game Play

A student rolls the dice to determine the number of cards in play and how much a he or she has the opportunity to advance each turn. 

WordsUp! as a game for an individual player is certainly less exciting than its multiplayer experience.  But don’t underestimate the effectiveness of learning with our game system. 

The value of WordsUp!  for the individual player is in its ability to focus the students learning on words that have yet to be mastered much like well crafted learning software.  

The use of dice makes the experience more engaging than traditional flashcards and keeps kids learning longer. 

The use of the WordsUp! game box makes learning more flexible by allowing the student to pause and resume at any time and still “save his place” in  the progression of his study game.  This valued ability to bookmark and save progress is found in software learning tools and rare in board games.  So rare that our learning system currently has a patent pending.

Note:  A student could also study large stacks of cards more quickly by not using the die and employing one of our learning system’s alternative modes of play.  To reiterate, game time is easily paused and resumed to accommodate busy schedules.

Image: top right By Old Shoe Woman  

Images: top left By nd.strupler; top center By John-Morgan